;
;   FANTASY EMPIRES SCENARIO GAME DATA by C.C.Smith 
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy pays support for all units past this (upper bound 8)
3       ; Communism pays support for all units past this (upper bound 8)
8       ; Fundamentalism pays support for all units past this. (upper bound 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
2	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
-10	; Penalty assessed to Civilization Score each time player betrays another race.
+0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts
1	; Helicopters: get surprise from huts - 1, don't get surprise from huts - 0
;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Tech Code
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;   Tech Code
;   0,0 - Military  0,1 - Economic  0,2 - Political                  0,4 - War Magic
;                   1,1 - Seafaring 1,2 - Social     1,3 - Academic  1,4 - White Magic
;						     2,3 - Applied
;
;   
;
@CIVILIZE
Reidmar's Compact,  4,-2,  Rad, Too, 0, 4    ; AFl
Sagas,              5, 1,  nil, nil, 1, 3    ; Alp
Sea Raids,          3,-2,  Nav, Tac, 1, 1    ; Amp
Astrology,          4, 1,  Mys, Mat, 1, 4    ; Ast
Weirding Call,      4,-1,  ToG, Phy, 0, 4    ; Ato
Summon Sea Beast,   6,-1,  Cmb, Stl, 0, 4    ; Aut
The Guild,          4, 1,  Tra, Rep, 0, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 2, 3    ; Bri
Ironsmithy,         6,-1,  nil, nil, 2, 3    ; Bro
Ritual Burial,      5, 0,  nil, nil, 1, 2    ; Cer
Alchemy,            5,-1,  Uni, Med, 1, 4    ; Che
Swine Array,        4,-2,  Feu, Hor, 0, 0    ; Chi
King's Code,        4, 1,  Alp, nil, 0, 2    ; CoL
Feat of Arms,       5,-1,  Mob, AFl, 0, 0    ; CA
Magical Incantation,5,-1,  Ref, Exp, 1, 4    ; Cmb 
Commune,            5, 0,  Phi, Ind, 0, 2    ; Cmn
Clockworks,         4, 1,  Min, MP,  2, 3    ; Cmp
Dragon Study,       7,-1,  Dem, Met, 0, 4    ; Csc
Megalithic Tombs,   4, 0,  Mas, Cur, 1, 2    ; Cst
The Hanse,          4, 0,  Ind, Eco, 0, 1    ; Cor
Coinage,            4, 1,  Bro, nil, 0, 1    ; Cur
Greatlaw,           5, 1,  Ban, Inv, 0, 2    ; Dem
Trading League,     4, 1,  Uni, Ban, 0, 1    ; Eco
Thaumaturgy,        4, 0,  Met, Mag, 1, 4    ; E1
Aether Control,     4, 1,  E1,  Cor, 0, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 2, 3    ; Eng
Nature Lore,        3, 1,  Rec, SFl, 1, 3    ; Env
Espionage,          2,-1,  Cmn, Dem, 0, 4    ; Esp
Eldritch Lore,      5, 0,  Gun, Che, 0, 4    ; Exp  
Fealty,             4,-1,  War, Mon, 1, 2    ; Feu
Witchcraft,         4,-1,  Cmb, ToG, 0, 4    ; Fli
Fanaticism,         3,-2,  Hor, War, 0, 2    ; Fun
Arcane Arts,        3, 0,  NP,  Sup, 1, 3    ; FP
Transmogrification, 3, 2,  Med, Cor, 1, 4    ; Gen
General Uprisings,  4, 1,  Cmn, Tac, 1, 2    ; Gue
Heraldry,           8,-2,  Inv, Iro, 0, 0    ; Gun 
Horse Breeding,     4,-1,  nil, nil, 0, 0    ; Hor
Mercantilism,       6, 0,  RR,  Ban, 0, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 3    ; Inv
Weaponry,           5,-1,  Bro, War, 0, 0    ; Iro
Thunderbolt Spell,  4,-1,  MP,  Gue, 0, 4    ; Lab
Moonstone,          4, 0,  NP,  MP,  1, 4    ; Las
I Viking,           5,-1,  Chi, Gun, 0, 0    ; Ldr
Runes,              5, 2,  Wri, CoL, 1, 3    ; Lit
Blackpowder,        4,-2,  Stl, Tac, 0, 0    ; Too
Bearing Plate,      4,-1,  Phy, Iro, 1, 1    ; Mag
Celestial Navigation,6,-1, Alp, nil, 1, 1    ; Map
Masonry,            4, 1,  nil, nil, 2, 3    ; Mas
Fortified Ley Lines,5, 0,  Aut, Cor, 1, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 1, 3    ; Mat
Chivalry,           4, 0,  Phi, Tra, 1, 2    ; Med
Metalworking,       6,-2,  Gun, Uni, 2, 3    ; Met
World Exploration,  4, 1,  Too, E2,  1, 1    ; Min  
Summon Ice Drake,   8,-1,  Aut, Tac, 0, 4    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Druid Lore,         5, 1,  Phi, PT,  1, 4    ; MT
Wood Lore,          4, 0,  Cer, nil, 1, 3    ; Mys
Astrolabe,          6,-1,  Sea, Ast, 1, 1    ; Nav
Thor's Fire,        6,-2,  Ato, MP,  0, 4    ; NF
Magic Lore,         3, 0,  NF,  E2,  1, 4    ; NP
Natural Philosophy, 6, 1,  Mys, Lit, 1, 3    ; Phi
Metaphysics,        4,-1,  Nav, Lit, 1, 3    ; Phy
Fairy Fabric,       4, 1,  Ref, SFl, 1, 4    ; Pla
Sea Lore,           5,-1,  War, Map, 2, 3    ; Plu  
Festivals,          4, 0,  Cer, Hor, 1, 2    ; PT
Dagda's Gift,       4, 1,  nil, nil, 1, 4    ; Pot
Warp Spell,         5,-1,  Fli, E1,  0, 4    ; Rad
Transposition Spell,6, 0,  SE, Bri,  1, 4    ; RR
Soil Enhancement,   2, 1,  MP, Dem,  1, 4    ; Rec
Elemental Energy,   4, 0,  Che, Cor, 1, 4    ; Ref  
Dragon's Teeth,     3, 1,  E1,  San, 1, 4    ; Rfg
Althing,            5, 1,  CoL, Lit, 0, 2    ; Rep
Spell of Animation, 5,-2,  Cmp, Mob, 0, 4    ; Rob  
Fireball Incantation,6,-2,  AFl, E2,  0, 4    ; Roc
Architecture,       4, 2,  Med, Eng, 1, 3    ; San  
Shipbuilding,       4, 1,  Map, Pot, 1, 1    ; Sea
Huginn and Muninn,  4, 1,  Cmp, Roc, 1, 4    ; SFl
Skidbladnir,        3,-2,  Sup, Rob, 0, 4    ; Sth
Iron Foundry,       4,-1,  Phy, Inv, 2, 3    ; SE
Armor Plate,        4,-1,  E1,  Ind, 0, 0    ; Stl
Rod of Shivers,     4, 1,  Pla, Las, 0, 4    ; Sup
Siegecraft,         6,-1,  Csc, Ldr, 0, 0    ; Tac
New Religion,       3, 2,  MT,  Feu, 1, 2    ; The
The Niebelungenlied,4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
Theurgy,            5, 1,  Mat, Phi, 1, 4    ; Uni
Warcraft,           4,-1,  nil, nil, 0, 0    ; War
Beast Dominion,     4,-1,  Hor, War, 0, 4    ; Whe 
Ideograms,          4, 2,  Alp, nil, 1, 3    ; Wri
Hang. fr Yggdrasil, 1, 0,  FP,  Rec, 1, 4    ; ...
Incu. city prereq1, 6,-1,  no,  no,  2, 3    ; U1 - aut
Incu. city prereq2, 4, 1,  no,  no,  2, 3    ; U2 - e2
Ragnarok,           3, 0,  no,  no,  0, 0    ; U3 
Sea. city prereq.,  6, 0,  no,  no,  2, 3    ; X1 - Ind
Orc. city prereq.,  6, 0,  no,  no,  2, 3    ; X2 - Phy
Ally with Dwarves,  3, 0,  nil, nil, 1, 2    ; X3
Dragon Lore,        3, 0,  nil, nil, 0, 4    ; X4
Dragon Language,    3, 0,  Csc, X4,  1, 3    ; X5
Ally with Dragons,  3, 0,  X5,  Gen, 1, 2    ; X6
Ally w Frost Giants,3, 0,  nil, nil, 1, 2    ; X7

;
; Final 10 tech slots (U1 to X7) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Citadel,                  10, 0,    Mas,
Barracks,                 4,  1,    nil,
Storehouse,               6,  1,    Pot,
Temple,                   4,  1,    Cer,
Bazaar,                   8,  1,    Cur,
Sage's Library,           8,  1,    Wri,
King's Court,             8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Counting House,           12, 3,    Ban,
Monastery,                12, 3,    MT,
Wizard's Tower,           16, 3,    Uni,
Bestiary,                 16, 4,    MP,
Arena,                    10, 4,    Cst,
Forge,                    20, 4,    Ind,
Artifact Guild,           32, 6,    Rob,
Fireball Shield,          20, 4,    Las,
Bottomless Well,          20, 2,    Rec,
Staff Of Power,           16, 4,    Ref,
Alchemical Guild,         24, 4,    E2,
Nexus,                    16, 2,    NP,
Toll House,               16, 4,    Eco,
Catacombs,                12, 2,    San,
Farmer's Market,          8,  3,    Rfg,
Ley Lines,                20, 5,    Aut,
Alchemy Laboratory,       16, 3,    Cmp,
Magic Shield,             10, 2,    Roc,
Harbor Guardian,          8,  1,    Met,
Crystal Pyramid,          32, 4,    Env,
Docks,                    6,  1,    Sea,
Temple Of Aegir,          16, 3,    Min,
Temporal Portal,          16, 3,    Rad,
Dungeon,                  6,  2,    Cmn,
Sea Fortress,             8,  3,    Amp,
Astral Portal,            16, 3,    AFl,
S.E. Structure,           8,  0,    SFl,
S.E. Engine,              16, 0,    Pla,
S.E. Armament,            32, 0,    Sup,
(Base Metal to Gold),     60, 0,    Cor, ;39
Golden Orchard,           20, 0,    Mas,
Cauldron Of Plenty,       20, 0,    Pot,
Sacred Menhir,            20, 0,    Bro,
Eye Of Ran,               20, 0,    Map,
Wizard's Conclave,        30, 0,    Lit,
Merlin's Oracle,          30, 0,    Mys,
Excalibur,                30, 0,    Mas,
Round Table,              30, 0,    Feu,
Holy Quest,               30, 0,    Eng,
The Crown's Emissary,     20, 0,    Tra,
Altar Of Enlightenment,   40, 0,    MT,
Stonehenge,               30, 0,    Ast,
Brian's Expedition,       40, 0,    Nav,
Royal Joust,              30, 0,    Med,
Sacred Rune Of Alteration,40, 0,    Inv,
Bard's Tavern,            40, 0,    The,
Tome Of Inspiration,      40, 0,    ToG,
Pearl Obelisk,            40, 0,    Eco,
Philosopher's Stone,      40, 0,    RR,
Orb Of Peace,             40, 0,    Dem,
Angelic Monument,         30, 0,    SE,
Glyph Of Understanding,   60, 0,    Ind,
Circle Of Summoning,      60, 0,    E2,
Pandora's Box,            60, 0,    NF,
Council Of The Overmind,  60, 0,    Cmn,
Deus Ex Machina,          60, 0,    SFl,
Eye Of Odin,              60, 0,    Cmp,
Sangreal,                 60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
U3,        ; Cauldron Of Plenty
RR,        ; Golden Orchard
Fli,       ; Sacred Menhir
Mag,       ; Eye Of Ran
E1,        ; Wizard's Conclave
The,       ; Merlin's Oracle
Met,       ; Excalibur
Mob,       ; Round Table
Ind,       ; Holy Quest
Cmn,       ; The Crown's Emissary
U3,        ; Altar Of Enlightenment
U3,        ; Stonehenge
U3,        ; Brian's Expedition
U3,        ; Royal Joust
U3,        ; Sacred Rune Of Alteration
U3,        ; Bard's Tavern
U3,        ; Tome Of Inspiration
U3,        ; Pearl Obelisk
U3,        ; Philosopher's Stone
U3,        ; Orb Of Peace
U3,        ; Angelic Monument 
U3,        ; Glyph Of Understanding
U3,        ; Circle Of Summoning
U3,        ; Pandora's Box
U3,        ; Council Of The Overmind
U3,        ; Deus Ex Machina
U3,        ; Eye Of Odin
U3,        ; Sangreal


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     nil, 0,  1.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000000 ;00  
Dwarves,      nil, 0,  1.,0,  3a,4d,  1h,1f,  2,0,  1, nil, 000000000000000  
Swordsmen,    nil, 0,  1.,0,  2a,3d,  1h,1f,  1,0,  1, nil, 000000000000000 	
Seafolk Inf., nil, 0,  1.,0,  2a,3d,  1h,1f,  1,0,  1, nil, 000000000000100 ;phalanx
Hawkmen,      nil, 1,  3.,0,  2a,3d,  1h,1f,  1,0,  1, nil, 000000000010000 	
Elven Inf.,   nil, 0,  1.,0,  2a,3d,  1h,1f,  1,0,  1, nil, 000000000000000 ;legion
Elite Inf.,   nil, 0,  1.,0,  5a,3d,  1h,1f,  3,0,  0, Mag, 000000000000000 	
Goblins,      nil, 0,  1.,0,  2a,3d,  1h,1f,  1,0,  1, nil, 000000000000000 ;musketeer	
Troll,        nil, 0,  1.,0,  6a,3d,  2h,1f,  6,0,  0, Whe, 000000000000000 ;fanatics	
Elven Archers,nil, 0,  1.,0,  4a,2d,  1h,2f,  3,0,  0, Iro, 000000000000000 ;partisan	
Warlocks,     nil, 1,  4.,0,  5a,5d,  1h,2f,  6,0,  0, Fli, 000000000010001 ;10 
Royal Guards, nil, 0,  1.,0,  3a,5d,  2h,1f,  3,0,  1, Iro, 000010000000000 ;rifleman
Seaguards,    nil, 0,  1.,0,  3a,5d,  1h,1f,  3,0,  1, Iro, 000010000000100 	
Eaglemen,     nil, 1,  3.,0,  4a,4d,  1h,1f,  2,0,  1, Iro, 000000000010000 ;paratrooper	
Colossus,     nil, 0,  1.,0, 10a,5d,  3h,1f, 16,0,  0, Rob, 010000001000001 	
Sea Horror,   nil, 0,  2.,0,  7a,4d,  2h,1f,  8,0,  0, Aut, 000000001000000 ;horsemen
Elven Riders, nil, 0,  2.,0,  5a,3d,  2h,1f,  5,0,  0, Whe, 000000000000000 	
Night Riders, nil, 0,  2.,0,  5a,3d,  2h,1f,  5,0,  0, Whe, 000010000000000 	
Cavalry,      nil, 0,  2.,0,  4a,4d,  2h,1f,  5,0,  0, Whe, 000000000000000 ;crusaders
Orcs,         nil, 0,  1.,0,  5a,3d,  1h,1f,  3,0,  0, Iro, 000000000000000 ;knights 
Otterines,    nil, 0,  1.,0,  5a,4d,  3h,1f,  7,0,  0, Ldr, 100001001000100 ;20	 
Crag Wolves,  nil, 0,  1.,0,  4a,3d,  1h,1f,  2,0,  0, Whe, 000001000000000 ;cavalry
Ice Drake,    nil, 0,  1.,0,  9a,7d,  3h,2f, 18,0,  0, Mob, 000001000000000 	
Treefolk,     nil, 0,  1.,0,  5a,8d,  3h,1f,  8,0,  1, Ato, 000000000000000 	
Catapult,     nil, 0,  1.,0,  7a,1d,  1h,2f,  4,0,  0, Mat, 000000000000000 ;cannon
Siege Engine, nil, 0,  1.,0,  8a,4d,  2h,2f, 11,0,  0, Tac, 000000000000000 ;artillery
Bombard,      nil, 0,  2.,0, 10a,2d,  2h,3f, 15,0,  0, Too, 000000000000000 	
Root Monster, nil, 0,  1.,0,  7a,4d,  2h,1f,  5,0,  0, Ato, 000001000000000 	
Witches,      nil, 1,  3.,0,  7a,3d,  1h,1f,  4,0,  0, Fli, 010000000010001 	
Wizards,      nil, 1,  5.,0,  6a,6d,  1h,3f,  9,0,  0, Ato, 000000000010011 	
Skidbladnir,  nil, 1, 12.,2,  9a,4d,  2h,2f, 14,0,  0, Sth, 000000000000001 ;30
Ellida,       nil, 1, 14.,1,  6a,5d,  2h,2f, 10,0,  3, Sth, 000000000010001 
Longboat,     nil, 2,  3.,0,  1a,1d,  2h,1f,  4,2,  4, Map, 000000000100000 	
Dragon Boat,  nil, 2,  4.,0,  3a,2d,  2h,2f,  6,4,  4, Nav, 000000000000000 	
Old Man,      nil, 0,  1.,0,  4a,3d,  1h,4f,  7,0,  0, Ato, 010011000000110 	
Shield Boat,  nil, 2,  5.,0,  4a,4d,  3h,1f,  8,2,  4, Mag, 010000000000000 	
Unsp. Horror, nil, 0,  3.,0, 12a,12d, 3h,1f, 20,0,  1, nil, 000000000000000 
Paladins,     nil, 0,  2.,0,  6a,6d,  2h,1f,  9,0,  0, Ldr, 000000000000000 	
Changelings,  nil, 0,  1.,0,  5a,3d,  1h,1f,  3,0,  0, Ldr, 000011101000010 	
Hill Giant,   nil, 0,  1.,0,  8a,4d,  2h,1f, 10,0,  0, Tac, 000011000000000 	
Ogre,         nil, 0,  1.,0,  5a,5d,  2h,1f,  7,0,  1, Ldr, 000010001000000 ;40	
Great Eagles, nil, 1,  4.,0,  3a,3d,  1h,1f,  3,0,  3, Whe, 000000001010001 	 
Fell Wraith,  nil, 0,  1.,0,  5a,4d,  3h,1f,  8,0,  0, Ldr, 010001001000000 	
Tree Guards,  nil, 0,  0.,0,  0a,8d,  3h,1f,  8,0,  1, MT,  000010000000000 
Thunderbolt,  nil, 1, 16.,1, 15a,0d,  1h,3f, 10,0,  0, Lab, 001000000000000 ;midgard has dif prereq
Fireball,     nil, 1, 16.,1, 99a,0d,  1h,1f, 20,0,  0, Roc, 001000000000000 	
Skald,        nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010 	
Fairy,        nil, 0,  1.,0,  0a,1d,  1h,5f,  3,0,  6, Esp, 010001000000010	 
Caravan,      nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010 	
Triton Legion,nil, 0,  2.,0,  4a,5d,  2h,1f,  6,0,  1, Plu, 000010000000100 	  
Jack O'Lantern,nil,0,  1.,0,  1a,3d,  1h,1f,  2,0,  1, Sea, 000001000000010 ;50  
Skeletons,    nil, 0,  1.,0,  2a,3d,  1h,2f,  2,0,  1, nil, 000000000000000 ;extra land
Barrow Wights,nil, 0,  1.,0,  5a,4d,  1h,2f,  7,0,  0, Iro, 000001000000010 	
Porpoise,     nil, 2,  3.,0,  1a,1d,  1h,1f,  1,1,  4, Map, 000000000001010 
Liches,       nil, 0,  1.,0,  8a,5d,  2h,1f, 11,0,  0, Ato, 000000000000000 	
Swamp Thing,  nil, 0,  2.,0, 10a,5d,  2h,1f, 14,0,  0, Rob, 000000000000001 	
Frost Giant,  nil, 0,  2.,0,  6a,7d,  3h,1f, 12,0,  1, X7,  010000000000001 
Giant Spiders,nil, 0,  1.,0,  5a,9d,  2h,1f, 11,0,  1, Ato, 000010000000000 	
Kraken,       nil, 2,  4.,0, 12a,10d, 4h,1f, 20,0,  2, Aut, 100000010000010 	
Ancient Dragon,nil,1,  3.,0, 15a,15d, 3h,3f, 30,0,  0, nil, 010000001010001 
Jrmngnd Spit, nil, 1,  3.,0,  3a,1d,  1h,8f, 10,0,  0, nil, 000000000010001 ;60
Sorcerers,    nil, 1,  6.,1,  6a,4d,  1h,2f,  8,0,  3, nil, 000000000010001 
Champion,     nil, 0,  2.,0,  7a,7d,  2h,2f, 12,0,  0, nil, 010010000000110 
Great Orc,    nil, 0,  1.,0,  7a,7d,  2h,2f, 12,0,  0, nil, 010010000000110 
Seafolk Hero, nil, 0,  2.,0,  7a,7d,  2h,2f, 12,0,  0, nil, 010010000000110 
Scorpion Rider,nil,0,  2.,0,  7a,7d,  2h,2f, 12,0,  0, nil, 010010000000110 
Skylords Hero,nil, 1,  3.,0,  7a,7d,  2h,2f, 12,0,  0, nil, 010010000000111 
Elven Hero,   nil, 0,  2.,0,  7a,7d,  2h,2f, 12,0,  0, nil, 010010000000110 
Incubus Lord, nil, 0,  2.,0,  7a,7d,  2h,2f, 12,0,  0, nil, 010010000000110 
Sea. Settlers,nil, 0,  1.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000000 	
Sky. Settlers,nil, 1,  2.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000000 ;70	
Goblin Miners,nil, 0,  1.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000000 	
Elven Settlers,nil,0,  1.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000000  	
Inc. Settlers,nil, 0,  1.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000000 	
War Mammoth,  nil, 0,  2.,0,  8a,2d,  2h,1f,  8,0,  0, Whe, 000010000000000 	
Giant Flytrap,nil, 0,  1.,0,  5a,7d,  2h,1f,  8,0,  1, nil, 000010000000000 
Archers,      nil, 0,  1.,0,  3a,2d,  1h,2f,  3,0,  0, Mys, 000000000000000 
Dragon,       nil, 1,  5.,0, 12a,13d, 3h,3f, 25,0,  0, X6,  000000001010001 	
Griffins,     nil, 1,  4.,0,  5a,5d,  2h,1f,  7,0,  0, CA,  000000101010001   
Giant Worm,   nil, 0,  1.,0, 10a,10d, 4h,1f, 19,0,  0, nil, 000011001000010 ;?79

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;        . . .  Impassable
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
;  impassable = yes, no. 

@TERRAIN 
Haunted Forest, 2,3,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  For,  no, ; Drt
Wildlands,      1,2,  1,1,0,   yes, 2, 8, 1,   For, 0,15,  1,  For,  no, ; Pln
Glade,          1,2,  2,1,0,   yes, 2, 5, 1,   For, 0,10,  1,  no,   no, ; Grs
Old Forest,     2,3,  1,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; For
Hills,          2,4,  1,1,0,   no,  0, 0, 0,   yes, 3,10,  1,  no,   no, ; Hil
Mountains,      3,6,  0,1,0,   no,  0, 0, 0,   yes, 5,15,  1,  no,   no, ; Mou
Blasted Lands,  2,3,  0,2,0,   yes, 1,10, 1,   no,  0, 0,  0,  no,   no, ; Tun
Ice Barrens,    1,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  1,  Tun,  no, ; Gla
Primeval Swamp, 2,3,  1,0,1,   no,  0, 0, 0,   For, 0,15,  1,  no,   no, ; Swa
Wastelands,     1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Jun
Ocean,          1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Spirits,        2,5,  3,1,1,
Mammoth,        1,2,  3,1,2,
Glade,          1,2,  2,1,0,
Giant Elk,      2,3,  3,2,1,
Iron,           2,4,  1,3,2,
Gold,           3,6,  0,1,6,
Dragon Lair,    2,5,  0,2,7,
Jormungand,     1,6,  2,1,4,
Tar Pit,        2,2,  1,2,2,
Salt,           1,2,  0,0,8,
Sea Monster,    1,2,  2,1,3,
Sulfurous Vent, 2,4,  1,3,1,
Cave Bear,      1,2,  3,2,1,
Glade,          1,2,  2,1,0,
Fairy Ring,     2,3,  2,1,3,
Volcano,        2,5,  1,2,3,
Silver,         3,6,  0,2,4,
Gem Mine,       2,3,  1,2,5,
Rainbow,        1,2,  4,2,4,
Timber,         2,3,  2,2,2,
Geyser,         1,2,  0,4,0,
Armored Fishes, 1,2,  3,0,3,

@TERRAIN1 
Sea Floor,      1,2,  1,1,0,   yes, 1, 3, 1,   Pln, 0, 3,  1,  Swa,  no, ; Drt 
Sea Bed,        1,2,  2,1,0,   no,  0, 0, 0,   Drt, 0, 3,  1,  For,  no, ; Pln 
z ,             0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gr
Coral Reef,     2,3,  3,1,0,   no,  0, 0, 0,   Pln, 0, 5,  2,  Drt,  no, ; For
Trench,         1,4,  0,0,0,   no,  0, 0, 0,   yes, 3,10,  1,  Jun,  no, ; Hil
Mountains,      2,6,  0,1,0,   no,  0, 0, 0,   yes, 2,10,  1,  Pln,  no, ; Mou
Bedrock,        3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   yes,; Tun - impassable
Ice Cap,        1,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla 
Sargasso Sea,   3,3,  2,0,1,   yes, 2, 3, 1,   no,  0, 0,  0,  For,  no, ; Swa
Smoker,         1,2,  0,3,0,   no,  0, 0, 0,   yes, 2,12,  3,  Hil,  no, ; Jun 
Ocean Depths,   1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce 
Oyster Bed,     1,2,  4,1,1,
Kelp Forest,    1,2,  3,2,2,
z ,             0,0,  0,0,0,
Fish School,    2,3,  3,2,3,
Lava Vent,      1,2,  0,5,1,
Mineral Deposit,2,6,  0,4,2,
Granite Vein,   3,2,  0,0,0,
Ice Nodule,     1,3,  0,0,0,
Eels,           2,3,  3,1,2,
Sulfides,       1,2,  1,4,1,
Krill,          1,2,  4,0,2,
z Oyster Bed,   1,2,  3,1,1,
z Kelp Forest,  1,2,  3,2,2,
z ,             0,0,  0,0,0,
Sea Garden,     2,3,  5,1,2,
z Lava Vent,    1,2,  0,5,1,
z Mineral Deposit,2,6,  0,4,2,
z Granite Vein, 3,2,  0,0,0,
z Ice Nodule,   1,3,  0,0,0,
z Eels,         2,3,  3,1,2,
z Sulfides,     1,2,  1,4,1,
Shipwreck,      1,2,  2,2,2,

@TERRAIN2 
Bedrock,        3,2,  0,0,0,   no,  0, 0, 0,   Hil, 0, 3,  0,   no,  yes,; Drt - impassable
Fire Chamber,   3,4,  1,2,1,   yes, 1,10, 1,   yes, 1, 5,  1,   no,  no, ; Pln
Cave of Wonders,2,2,  1,0,8,   no,  0, 0, 0,   no,  0, 0,  0,   no,  no, ; Grs
Ice Chamber,    1,2,  2,1,0,   yes, 1,10, 1,   yes, 1, 5,  1,   no,  no, ; For
Tunnel,         1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Mou,  no, ; Hil
Blue Room,      1,2,  2,2,0,   yes, 1,10, 1,   yes, 1, 5,  1,   no,  no, ; Mou
z ,             0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,   no,  no, ; Tun
Bedrock,        0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,   no,  no, ; Gla
Slime Cave,     2,3,  1,0,0,   yes, 1,10, 0,   no,  0, 0,  0,   no,  no, ; Swa
Bat Cavern,     1,2,  2,0,1,   no,  0, 0, 0,   yes, 2, 5,  0,   no,  no, ; Jun 
Vaulted Sea,    1,2,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,   no,  no, ; Oce 
Granite Vein,   3,2,  0,0,0,
Fire Spout,     3,4,  1,4,1,
Gilt Sword,     2,2,  2,1,9,
Gems,           2,3,  2,1,5,
Diamonds,       1,2,  1,0,6,
Fungal Groves,  1,2,  3,2,1,
z ,             0,0,  0,0,0,
z ,             0,0,  0,0,0,
Green Slime,    3,3,  0,0,0,
Guano,          2,2,  2,0,4,
Cave Fish,      1,2,  3,0,2,
z Granite Vein, 3,2,  0,0,0,
z Fire Spout,   3,4,  1,4,1,
z Gilt Sword,   2,2,  2,1,9,
z Gems,         2,3,  2,1,5,
Inky Pool,      1,2,  1,2,2,
Limestone,      1,4,  2,3,1,
z ,             0,0,  0,0,0,
z ,             0,0,  0,0,0,
z Green Slime,  3,3,  0,0,0,
z Guano,        2,2,  2,0,4,
Plesiosaur,     1,2,  3,0,2,

@TERRAIN3 
Hurricane,      3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Drt
z Hurricane,    3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Pln
z ,             0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Grs
White Cloud,    3,2,  2,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; For
Magic Cloud,    3,2,  2,1,0,   no,  0, 0, 0,  yes,  1, 7,  1,  no,   no, ; Hil 
Storm Cloud,    3,2,  2,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Mou
z ,             0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Sky,            0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Cyclone,        3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Typhoon,        3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Jun
Sky,            1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Eye,            3,2,  1,1,1,
z Eye,          3,2,  1,1,1,
z ,             0,0,  0,0,0,
Ozone Hole,     3,2,  1,3,2,
Magic Node,     3,4,  2,1,4,
Thunderhead,    3,6,  2,4,1,
z ,             0,0,  0,0,0,
z ,             0,0,  0,0,0,
z Eye,          3,2,  1,1,1,
z Eye,          3,2,  1,1,1,
Updraft,        1,2,  1,1,1,
z Eye,          3,2,  1,1,1,
z Eye,          3,2,  1,1,1,
z ,             0,0,  0,0,0,
Whirlwind,      3,2,  2,2,2,
Northern Lights,3,2,  3,3,1,
Heat Lightning, 3,6,  2,3,2,
z ,             0,0,  0,0,0,
z ,             0,0,  0,0,0,
z Eye,          3,2,  1,1,1,
z Eye,          3,2,  1,1,1,
z Updraft,      1,2,  1,1,1,


; map type: 1-underwater; 2-underground; 3-floating; 4-land dominant; 5-gas giant
; blob size,blob density
; bridge length,bridge chance
; blue rooms, ice chambers,fire chambers,storms
; range1-3 - for underwater, it's coral, vent, empty
;   desired length,minimum length,frequency

@SECONDARY_MAPS
1, 60,80, 3,2,  0,0,0,0,    9,4,30,  15,10,50, 0,0,0,
2, 0,0,   38,2, 30,30,60,0, 0,0,0,   0,0,0,    0,0,0,
3, 15,30, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,


@GOVERNMENTS
Anarchy,        Sir,         Lady
Despotism,      Lord,        Lady
Monarchy,       King,        Queen
Commune,        Master,      Mistress
Fanaticism,     Warlord,     Warlord
Althing,        Consul,      Consul
Greatlaw,       High King,   High Queen

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Elvish
;           1 = Buteo
;           2 = Infidel
;           3 = Human
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Drakk,        Marak,               0, 1, 3, Dwarves,     Dwarven,    -1,  1,  1,
Godwyn,       Godwyna,             0, 2, 3, Humans,      Human,       0,  1,  0,     
Org,          Yma,                 0, 3, 2, Orcs,        Orc,         1,  0, -1,      
Hellar,       Tendril,             0, 4, 2, Incubus,     Incubus,     1,  1,  0,
Aegir,        Reanne,              0, 5, 1, Seafolk,     Seafolk,     0, -1,  0,     
Galadrien,    Estella,             0, 6, 0, Elves,       Elvish,      0,  0,  0,
Lleu,         Peregrine,           0, 7, 1, Skylords,    Skylord,    -1, -1,  1,     
Drakk II,     Marak II,            0, 1, 3, Dwarves,     Dwarven,    -1,  1,  1,
Godwyn II,    Godwyna II,          0, 2, 3, Humans,      Human,       0,  1,  0,     
Org II,       Yma II,              1, 3, 2, Orcs,        Orc,         1,  0, -1,     
Hellar II,    Tendril II,          0, 4, 2, Incubus,     Incubus,     1,  1,  0,
Aegir II,     Reanne II,           0, 5, 1, Seafolk,     Seafolk,     0, -1,  0,     
Galadrien II, Estella II,          0, 6, 0, Elves,       Elvish,      0,  0,  0,
Lleu II,      Peregrine II,        0, 7, 1, Skylords,    Skylord,    -1, -1,  1,    
Drakk III,    Marak III,           0, 1, 3, Dwarves,     Dwarven,    -1,  1,  1,
Godwyn III,   Godwyna III,         0, 2, 3, Humans,      Human,       0,  1,  0,     
Org III,      Yma III,             0, 3, 2, Orcs,        Orc,         1,  0, -1,     
Hellar III,   Tendril III,         0, 4, 2, Incubus,     Incubus,     1,  1,  0,
Aegir III,    Reanne III,          0, 5, 1, Seafolk,     Seafolk,     0, -1,  0,     
Galadrien III,Estella III,         0, 6, 0, Elves,       Elvish,      0,  0,  0,
Lleu III,     Peregrine III,       0, 7, 1, Skylords,    Skylord,    -1, -1,  1,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Pelts,
Brocades,
Copper,
Dye,
Silks,
Ivory,
Silver,
Spice,
Gems,
Gold,
Amber,
Swords,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Corruption,    p
Build Elevated Platform,      E
Build Tunnel Entrance,   j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
2		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met 
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
0		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
5		; U1
5		; U2
1		; U3
4		; X1
6		; X2
3		; X3
1		; X4
0		; X5
0		; X6
3		; X7

; Above--Group (0-7) for each advance
; Below--Codes determine each tribes relation to the 8 possible Groups
; 0= can research, can own, 1=cant research, can own, 2=cant research, cant own
; Count groups from left to right - 0 1 2 3 4 5 6 7

@LEADERS2
02212222		;Dwarves,      
02212222		;Humans, 
02212222		;Orcs,     
02212222		;Incubus,   
02212222		;Seafolk,   
02212222		;Elves,      
02212222		;Skylords,     
02212222		;Dwarves,    
02212222		;Humans,       
02212222		;Orcs,      
02212222		;Incubus,      
02212222		;Seafolk,     
02212222		;Elves,     
02212222		;Skylords,     
02212222		;Dwarves,       
02212222		;Humans,    
02212222		;Orcs,     
02212222		;Incubus,     
02212222		;Seafolk,   
02212222		;Elves, 
02212222		;Skylords,       

00000000		; Saladin,    
00000000		; Atawallpa,  


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; bit order from right to left - barbarian, infidel, human, goblin, stygian, merfolk, elvish, buteo
;
; B) 'not allowed on map' mask:		1 - not allowed on map
; bit order from right to left - map 0, map 1, map 2, map 3. The remaining four bits currently aren't used
;
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
;
; D) 'build teleport site' mask:	1: can; 0: can't for each site type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; E) 'use teleport site' mask:		1: can; 0: can't for each site type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; F) native teleport ability:		1: can; 0: can't for each map relationship type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; G) General flags
;   00000001   invisible except during combat:         1 - invisible
;   00000010   non-disbandable (human players only):   1 - cannot disband
;   00000100   0-range-air-unit damage override:       1 - override damage
;   00001000   barbarian units can't be bought off:    1 - can't buy off
;   00010000   unit may enter impassable terrain:      1 - may enter
;   00100000   unit acquires engineering abilities:    1 - engineer
;   01000000   barbarian unit will not expire:         1 - no expire

;   A         B     C            D                 E               F             G

@UNITS_ADVANCED
00000111, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00000000  ;Settlers
00000010, 00001010,200,  0000000000000000,0000000000000101,0000000000000000, 01100010  ;Dwarves
00000100, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00000000  ;Swordsmen 
00100000, 00001000, 0,   0000000000000000,0000000000000111,0000000000001000, 00000000  ;Seafolk Inf.
10000000, 00000110, 0,   0000000000000000,0000000000000000,0000000000010000, 00000100  ;Hawkmen
01000000, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00000000  ;Elven Inf.
00000101, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00000000  ;Elite Inf.
00001000, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00001000  ;Goblins 
00001001, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 01000000  ;Troll 
01000000, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00000000  ;Elven Archers 
01101100, 00000000, 0,   0000000000000000,0000000000000000,0000000000011000, 00000100  ;Warlocks
00000100, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00000000  ;Royal Guards 
00100000, 00001000, 0,   0000000000000000,0000000000000111,0000000000001000, 00000000  ;Seaguards 
10000000, 00000110, 0,   0000000000000000,0000000000000000,0000000000010000, 00000100  ;Eaglemen
00000011, 00001110, 0,   0000000000000000,0000000000000111,0000000000000000, 00001000  ;Colossus 
00100000, 00001110, 0,   0000000000000000,0000000000000000,0000000000001000, 00000000  ;Sea Horror
01000000, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00000000  ;Elven Riders
00010000, 00001000,-1,   0000000000000000,0000000000000001,0000000000000000, 00001000  ;Night Riders
00000100, 00001110,200,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cavalry
00001001, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00000000  ;Orcs
00100000, 00001000, 0,   0000000000000000,0000000000000111,0000000000001000, 01000000  ;Giant Otterines
00001001, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00001000  ;Crag Wolves
11111111, 00001000,900,  0000000000000000,0000000000000111,0000000000000000, 00001000  ;Ice Drake
01000000, 00001010, 0,   0000000000000000,0000000000000001,0000000000000000, 00000000  ;Treefolk
11111111, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00001000  ;Catapult
11111111, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00001000  ;Siege Engine
11111111, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00001000  ;Bombard
01000000, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 01000000  ;Root Monster
00010001, 00000110,-1,   0000000000000000,0000000000000000,0000000000010000, 00001100  ;Witches
00000100, 00000110,500,  0000000000000000,0000000000000000,0000000000010000, 00000100  ;Wizards
11100110, 00000110,-1,   0000000000000000,0000000000000000,0000000000010000, 00000100  ;Skidbladnir 
11100110, 00000110,-1,   0000000000000000,0000000000000000,0000000000010000, 00000100  ;Ellida
11011111, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00000000  ;Longboat
11011111, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00000000  ;Dragon Boat
10000000, 00000000, 0,   0000000000000000,0000000000000111,0000000000011000, 00000010  ;Old Man
11011111, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00000000  ;Shield Boat
00000000, 00001000,-1,   0000000000000000,0000000000000101,0000000000001000, 01001000  ;Unspeakable Horror
00000100, 00001110,-1,   0000000000000000,0000000000000000,0000000000000000, 00000010  ;Paladins
01000000, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00000000  ;Changelings
00000010, 00001110, 0,   0000000000000000,0000000000000101,0000000000000000, 01000000  ;Hill Giant
00001000, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00000000  ;Ogre
10000000, 00000110, 0,   0000000000000000,0000000000000000,0000000000010000, 00000100  ;Great Eagles 
00010001, 00000000,-1,   0000000000000000,0000000000000111,0000000000111000, 01001000  ;Fell Wraith
01000000, 00001110,-1,   0000000000000000,0000000000000000,0000000000000000, 00000000  ;Tree Guards 
11111111, 00000010,-1,   0000000000000000,0000000000000101,0000000000010000, 00000000  ;Thunderbolt
11111111, 00000010,-1,   0000000000000000,0000000000000101,0000000000010000, 00000000  ;Fireball
11111110, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00000000  ;Skald
01000100, 00000000, 0,   0000000000000000,0000000000000111,0000000000111000, 00000000  ;Fairy
11111110, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00000000  ;Caravan
00100000, 00001000, 0,   0000000000000000,0000000000000111,0000000000001000, 00000000  ;Triton Legion
11111110, 00001010, 0,   0000000000000000,0000000000000111,0000000000000000, 00000000  ;Jack O'Lantern
00010001, 00001000,-1,   0000000000000000,0000000000000111,0000000000001000, 00001000  ;Skeletons 
00010001, 00000000,-1,   0000000000000000,0000000000000111,0000000000111000, 00001000  ;Barrow Wights 
00100000, 00001100, 0,   0000000000000000,0000000000000000,0000000000001000, 00000000  ;Porpoise Pod
00010001, 00001000,-1,   0000000000000000,0000000000000111,0000000000000000, 00001000  ;Liches
00001000, 00001010, 0,   0000000000000000,0000000000000000,0000000000000000, 00000000  ;Swamp Thing
11111111, 00001110,800,  0000000000000000,0000000000000101,0000000000000000, 01001000  ;Frost Giant
00001001, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00000000  ;Giant Spiders
00100001, 00001000,700,  0000000000000000,0000000000000000,0000000000001000, 01000000  ;Kraken
00000001, 00001110,-1,   0000000000000000,0000000000000000,0000000000010000, 01001110  ;Ancient Dragon
00000001, 00000110,-1,   0000000000000000,0000000000000000,0000000000010000, 00001100  ;Jormungand's Spit
11111111, 00000000, 0,   0000000000000000,0000000000000101,0000000000111000, 00000100  ;Sorcerers
00000000, 00001010,-1,   0000000000000000,0000000000000111,0000000000000000, 00000010  ;Champion
00000000, 00001010,-1,   0000000000000000,0000000000000111,0000000000000000, 00000010  ;The Great Orc
00000000, 00001000,-1,   0000000000000000,0000000000000111,0000000000001000, 00000010  ;Seafolk Hero
00000000, 00001010,-1,   0000000000000000,0000000000000111,0000000000000000, 00000010  ;Scorpion Rider
00000000, 00000110,-1,   0000000000000000,0000000000000000,0000000000010000, 00000110  ;Skylords Hero
00000000, 00001010,-1,   0000000000000000,0000000000000111,0000000000000000, 00000010  ;Elven Hero
00000000, 00001010,-1,   0000000000000000,0000000000000111,0000000000000000, 00000010  ;Incubus Lord
00100000, 00001000, 0,   0000000000000000,0000000000000101,0000000000001000, 00000000  ;Sea. Settlers
10000000, 00000010, 0,   0000000000000000,0000000000000101,0000000000010000, 00000100  ;Sky. Settlers
00001000, 00001010, 0,   0000000000000001,0000000000000101,0000000000000000, 00010000  ;Goblin Miners
01000000, 00001010, 0,   0000000000000000,0000000000000101,0000000000000000, 00000000  ;Elven Settlers
00010000, 00001010,-1,   0000000000000000,0000000000000101,0000000000101000, 00000000  ;Inc. Settlers
00000011, 00001110, 0,   0000000000000000,0000000000000000,0000000000000000, 00001000  ;War Mammoth
00000001, 00001100,-1,   0000000000000000,0000000000000000,0000000000000000, 00001000  ;Giant Flytrap
00000100, 00001010, 0,   0000000000000000,0000000000000000,0000000000000000, 00001000  ;Archers
11111111, 00000110,-1,   0000000000000000,0000000000000000,0000000000010000, 01001110  ;Dragon
00000011, 00000110, 0,   0000000000000000,0000000000000000,0000000000010000, 01001100  ;Griffins
00000001, 00001010,-1,   0000000000000000,0000000000000101,0000000000100000, 01011001  ;Giant Worm

@MAP_TRANSPORT_RELATIONSHIPS
0,2
0,2
0,2
0,1
0,3
0,2

@INITIAL_SETTINGS
0,0,14	;Dwarves
0,0,11	;Humans
0,71,8	;Orcs  
0,73,52	;Incubus 
0,69,12	;Seafolk  
0,72,9	;Elves     
0,70,13	;Skylords  
0,0,14	;Dwarves    
0,0,11	;Humans       
0,71,8	;Orcs     
0,73,52	;Incubus     
0,69,12	;Seafolk   
0,72,9	;Elves    
0,70,13	;Skylords    
0,0,14	;Dwarves      
0,0,11	;Humans    
0,71,8	;Orcs    
0,73,52	;Incubus     
0,69,12	;Seafolk   
0,72,9	;Elves
0,70,13	;Skylords      

@SOUNDS
<none>  	;Settlers
AxeShield.wav  	;Dwarves 
Swordshield.wav	;Swordsmen
Merfolk.wav     ;Seafolk Inf.
Swordshield.wav	;Hawkmen
Swordshield.wav	;Elven Inf.
Swordshield.wav	;Elite Inf.
GoblinClub.wav 	;Goblins
Troll.wav 	;Troll
Arrow.wav  	;Elven Archers
Sorcerer2.wav   ;Warlocks
Swordshield.wav	;Royal Guards
Merfolk.wav     ;Seaguards
Swordshield.wav	;Eaglemen
GiantClub.wav  	;Colossus
Seahorror.wav	;Sea Horror
ElfRider2.wav   ;Elven Riders
GallopSword.wav	;Night Riders
GallopSword.wav	;Cavalry
ClubHead3.wav	;Orcs
Otterine.wav  	;Giant Otterines
Wolves.wav  	;Crag Wolves
Dragon.wav	;Ice Drake
Tree.wav  	;Treefolk
Catapult.wav  	;Catapult
SeigeEngine.wav	;Siege Engine
BoomBoom.wav  	;Bombard
Root.wav  	;Root Monster
Witch2.wav 	;Witches  
GreatWizard.wav ;Wizards
FlameThrow2.wav ;Skidbladnir
Skidbladner.wav	;Ellida 
FlameThrower.wav;Longboat
FlameThrow2.wav ;Dragon Boat
OldMan2.wav     ;Old Man
ShieldBoat.wav 	;Shield Boat
Unspeakable.wav	;Unspeakable Horror
Enchantedpaladin2.wav;Paladins
Bear.wav  	;Changelings
GiantClub.wav  	;Hill Giant
GiantClub.wav  	;Ogre
Keeing.wav  	;Great Eagles
FellWraith2.wav ;Fell Wraith
Tree.wav	;Tree Guards
Lightning.wav 	;Thunderbolt
Fireball.wav  	;Fireball
<none>  	;Skald
Fairy.wav	;Fairy  
<none>  	;Caravan
Swordshield.wav	;Triton Legion
JackOLantern2.wav;Jack O'Lantern
Skeletons.wav  	;Skeletons
BarrowWights.wav;Barrow Wights
Porpoise.wav  	;Porpoise Pod
Lich2.wav  	;Liches
Swampthing.wav 	;Swamp Thing
GiantClub.wav  	;Frost Giant
Spider.wav  	;Giant Spiders
Kracken.wav  	;Kraken
Dragon.wav  	;Ancient Dragon
DragonSmall.wav ;Jormungand's Spit
LaserBeam2.wav 	;Sorcerers
GallopSword.wav	;Champion
GoblinClub.wav 	;The Great Orc
Merfolk.wav     ;Seafolk Hero 
Scorpion.wav	;Scorpion Rider
ButeoHero2.wav  ;Sky Lord
ElvishKing2.wav ;Elvish Hero
StygainLord2.wav;Incubus Lord
<none>  	;Sea. Settlers
<none>  	;Sky. Settlers
<none>  	;Goblin Miners
<none>  	;Elvish Settler
<none>  	;Inc. Settlers
Elephant.wav  	;War Mammoth
Flytrap.wav  	;Giant Flytrap
Archer.wav 	;Archers
Dragon.wav  	;Elder Dragon
Keeing.wav  	;Griffins
Worm.wav  	;Giant Worm

@RIVERS
River,          ; map 0 - Surface World
River,          ; map 1 - Undersea World
Alimentary Canal,          ; map 2 - Underworld
Cloudburst,     ; map 3 - Cloud World

; please do not remove this line

