;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;
;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
3       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
10      ; City size for first unhappiness at Chieftain level
16      ; Riot factor based on # cities (higher factor lessens the effect)
10      ; Aqueduct needed to exceed this size
14      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
5       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  E2,  Lab, 3, 4    ; AFl
Aristocracy,        5, 1,  no,  no,  0, 3    ; Alp
Amphibious Warfare, 3,-2,  Mob, X4,  3, 0    ; Amp
Astronomy,          4, 1,  Inv, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Che, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, X4,  3, 4    ; Aut
Banking,            4, 1,  Feu, Uni, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Eng, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Christianity,       5, 0,  no,  no,  0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Cer, Feu, 1, 0    ; Chi
Code of Islam,      4, 1,  no,  no,  0, 2    ; CoL
Combined Arms,      5,-1,  Mob, Roc, 3, 0    ; CA 
Combustion,         5,-1,  Ref, X3,  2, 4    ; Cmb
Communism,          5,-1,  Lab, Mas, 2, 2    ; Cmn
Computers,          4, 1,  Min, Mat, 3, 4    ; Cmp
Conscription,       7,-1,  Dem, Hor, 2, 0    ; Csc
Construction,       4, 0,  Cur, Mat, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Dem, 2, 1    ; Cor
Commerce,           4, 1,  Tra, Nav, 0, 1    ; Cur
Democracy,          5, 2,  Eco, Rep, 2, 2    ; Dem
Economics,          4, 0,  Cur, Ban, 1, 1    ; Eco
Electricity,        4, 0,  SE,  Mag, 2, 4    ; E1 
Electronics,        4, 1,  E1,  MP,  3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  X4,  Plu, 2, 0    ; Esp
Explosives,         5, 0,  Tac, Cor, 2, 4    ; Exp
Feudalism,          4,-1,  Cer, Inv, 1, 1    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  CoL, nil, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP 
Genetic Engineering,3, 2,  Med, Rob, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Esp, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Che, 1, 0    ; Gun
Heavy Artillery,    4,-1,  Cor, X6,  2, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Phi, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  Csc, MP,  3, 2    ; Lab
The Laser,          4, 0,  NP,  Rob, 3, 3    ; Las
Leadership,         5,-1,  Uni, Chi, 1, 0    ; Ldr
Musketry,           4, 0,  Gun, CoL, 2, 0    ; Lit
Machine Tools,      4,-2,  U2,  Ind, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Met, 1, 3    ; Mag
Map Making,         6,-1,  Wri, nil, 0, 1    ; Map
Marxism,            4, 1,  Alp, Ind, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Rad, 3, 4    ; MP 
Mathematics,        4,-1,  Wri, nil, 0, 3    ; Mat
Medicine,           4, 0,  Uni, Inv, 1, 3    ; Med
Metallurgy,         6,-2,  Gun, Chi, 1, 0    ; Met
Miniaturization,    4, 1,  X3,  Roc, 3, 4    ; Min
Mobile Warfare,     8,-1,  Lab, X5,  3, 0    ; Mob
Monarchy,           5, 1,  no,  no,  0, 2    ; Mon
Monotheism,         5, 1,  Phi, Cer, 1, 2    ; MT 
Motion Pictures,    4, 0,  Plu, X3,  2, 2    ; Mys
Navigation,         6,-1,  Sea, Cer, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF 
Nuclear Power,      3, 0,  NF,  Cmp, 3, 3    ; NP 
Philosophy,         6, 1,  Cer, Rep, 1, 2    ; Phi
Physics,            4,-1,  Che, Uni, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Photography,        4, 0,  Ref, Inv, 2, 4    ; Plu
Polytheism,         4, 0,  Cer, Whe, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 1    ; RR 
Recycling,          2, 1,  San, Pla, 3, 2    ; Rec
Refining,           4, 0,  Exp, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E2,  San, 3, 1    ; Rfg
The Republic,       5, 1,  no,  no,  0, 2    ; Rep
Robotics,           5,-2,  Cmp, MP,  3, 4    ; Rob
Rocketry,           6,-2,  AFl, Mob, 3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 1, 4    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  SFl, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  X2,  ToG, 2, 3    ; SE 
Steel,              4,-1,  X2,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  X1,  Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Chi, 1, 2    ; The
Theory of Gravity,  4, 0,  Uni, Phy, 1, 3    ; ToG
Trade and Currency, 4, 2,  nil, Sea, 0, 1    ; Tra
University,         5, 1,  The, Nav, 1, 3    ; Uni
Warrior Code,       4,-1,  Cer, nil, 0, 0    ; War
The Wheel,          4,-1,  nil, nil, 0, 4    ; Whe
Writing,            4, 2,  nil, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; FT 
The Bayonet,        4,-2,  Stl, Tac, 2, 0    ; U1 
Bessemer Converter, 4,-2,  Stl, E1,  2, 4    ; U2 
Breechloading Guns, 4,-2,  U1,  Too, 2, 0    ; U3 
Flintlock Rifles,   4,-2,  Gun, Met, 1, 0    ; X1 
Iron Alloying,      4,-2,  Mag, Eco, 2, 4    ; X2 
Advanced Machining, 4,-2,  X5,  Too, 2, 4    ; X3 
Naval Engineering,  4,-2,  X7,  Cmb, 2, 0    ; X4 
Repeating Weaponry, 4,-2,  Too, Csc, 2, 0    ; X5 
Rifled Artillery,   4,-2,  U3,  Exp, 2, 0    ; X6 
Steel Armored Hulls,4,-2,  U2,  Hor, 2, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Cst,
Barracks,                  4, 1,    War,
Granary,                   6, 1,    Pot,
Temple,                    4, 1,    CoL,
MarketPlace,               8, 1,    Tra,
Library,                   8, 1,    Wri,
Courthouse,                8, 1,    Dem,
City Walls,                8, 0,    Cst,
Aqueduct,                  8, 2,    Cst,
Bank,                     12, 2,    Ban,
Cathedral,                12, 2,    MT,
University,               16, 2,    Uni,
Mass Transit,             16, 3,    MP, 
Movie Theatre,            10, 3,    Mys,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 5,    Rob,
SDI Defense,              20, 6,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2, 
Nuclear Plant,            16, 2,    NP, 
Stock Exchange,           20, 3,    Cor,
Sewer System,             12, 1,    San,
Supermarket,               8, 2,    Rfg,
Superhighways,            20, 4,    Mob,
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Cmp,
Coastal Fortress,          8, 1,    Gun,
Solar Plant,              32, 3,    Env,
Harbor,                    6, 1,    Sea,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    CA, 
Police Station,            6, 2,    Ind,
Port Facility,             8, 2,    Amp,
SS Structural,             8, 0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Cst,
Hanging Gardens,          20, 0,    no, 
Colosseum,                20, 0,    Cst,
Lighthouse,               20, 0,    no, 
Great Library,            30, 0,    no, 
Oracle,                    0, 0,    no, 
Campaign of Jeanne d'Arc, 30, 0,    Chi,
Napoleon's War College,   30, 0,    Tac,
King Richard's Crusade,   30, 0,    Chi,
Marco Polo's Embassy,     20, 0,    Sea,
Michelangelo's Chapel,    40, 0,    MT, 
Copernicus' Observatory,  30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
Shakespeare's Theatre,    25, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
J. S. Bach's Cathedral,   35, 0,    The,
Isaac Newton's College,   40, 0,    Phy,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR, 
Statue of Liberty,        40, 0,    U2, 
Eiffel Tower,             30, 0,    U2, 
Women's Suffrage,         60, 0,    Csc,
Hoover Dam,               60, 0,    E2, 
Manhattan Project,        60, 0,    NF, 
United Nations,           60, 0,    Roc,
Apollo Program,           60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Cure for Cancer,          60, 0,    Gen,

; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
nil,        ; Colosseum
Mag,        ; Lighthouse
E1,         ; Great Library
no,         ; Oracle
Tac,        ; Campaign of Jeanne d'Arc
Mob,        ; Napoleon's War College
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo's Chapel
nil,        ; Copernicus' Observatory
nil,        ; Magellan's Expedition
nil,        ; Shakespeare's Theatre
Aut,        ; Leonardo's Workshop
nil,        ; J. S. Bach's Cathedral
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI Program
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Exp, 0,  1.,0,  0a,2d,  1h,1f,  4,0,  5, Whe, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,4d,  2h,1f,  4,0,  5, Exp, 000000000000000
Braves,       War, 0,  1.,0,  4a,4d,  1h,1f,  1,0,  0, nil, 000001000000011
Warriors,     War, 0,  2.,0,  6a,2d,  1h,1f,  1,0,  0, nil, 000000000000011
Medicine Men, War, 0,  1.,0,  2a,6d,  1h,1f,  1,0,  1, nil, 000001000000011
Carrack,      Mag, 2,  2.,0,  2a,2d,  1h,1f,  2,2,  2, Sea, 000000000100000
Caravan,      Aut, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Diplomat,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Uni, 000000000000010
Janissaries,  Mob, 0,  1.,0,  3a,4d,  2h,1f,  4,0,  0, Lit, 000100000000000
Partisans,    nil, 0,  1.,1,  4a,4d,  2h,2f,  6,0,  0, Gue, 000000000000000
Riflemen,     Csc, 0,  1.,0,  5a,4d,  2h,2f,  4,0,  1, U3,  000000000000000
Infantry,     CA,  0,  1.,0,  5a,6d,  2h,2f,  4,0,  1, Csc, 000000000000000
Musketeers,   U1,  0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, X1,  000000000000000
Grenadiers,   U3,  0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, U1,  000000000000000
Bi-Plane,     AFl, 1, 10.,1,  4a,2d,  2h,2f,  5,0,  3, Fli, 000000001010011
Transport,    nil, 2,  6.,0,  0a,3d,  3h,1f,  8,8,  4, X7,  000000000000000
Mamelukes,    Mob, 0,  2.,0,  6a,3d,  1h,1f,  4,0,  0, CoL, 000100000000000
Cannon,       X2,  0,  1.,0,  8a,2d,  2h,2f,  4,0,  0, Gun, 000000000000000
Knights,      Ldr, 0,  2.,0,  4a,2d,  1h,1f,  3,0,  0, Chi, 000000000000000
Lancers,      X1,  0,  2.,0,  5a,2d,  1h,1f,  4,0,  0, Ldr, 000000000000000
Marines,      nil, 0,  1.,0,  8a,5d,  2h,3f,  6,0,  0, Amp, 000000000000100
Paratroopers, nil, 0,  1.,0,  6a,4d,  2h,2f,  6,0,  0, AFl, 000000100000000
SP-Howitzer,  nil, 0,  3.,0, 12a,3d,  3h,5f, 10,0,  0, CA,  000000001000000
Machine Gun,  CA,  0,  1.,0,  6a,6d,  2h,3f,  6,0,  0, X5,  000010000010000
Field Guns,   Mob, 0,  1.,0, 10a,2d,  2h,4f,  5,0,  0, X6,  000000000000000
Siege Guns,   Mob, 0,  1.,0, 12a,1d,  2h,5f,  7,0,  0, Hor, 000000001000000
Howitzer,     nil, 0,  2.,0, 12a,2d,  2h,5f,  8,0,  0, Mob, 000000001000000
Fighter,      CA,  1, 12.,1,  4a,4d,  2h,3f,  6,0,  3, AFl, 000000001010011
Bomber,       CA,  1, 10.,2,  8a,2d,  2h,5f, 12,0,  0, AFl, 000000001000011
Helicopter,   nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000001000011
Stlth Ftr.,   nil, 1, 14.,1,  8a,7d,  2h,6f,  8,0,  3, Sth, 010000001010011
Stlth Bmbr.,  nil, 1, 24.,1, 14a,6d,  2h,6f, 24,0,  0, Sth, 000000001000011
Galleon,      Mag, 2,  3.,0,  3a,3d,  2h,1f,  3,3,  4, Nav, 000000000000000
Raider,       X7,  2,  5.,0,  5a,3d,  2h,2f,  5,3,  4, SE,  000000000000000
Steamer,      X7,  2,  5.,0,  0a,2d,  2h,1f,  5,6,  4, U2,  000000000000000
Frigate,      X6,  2,  4.,0,  4a,4d,  2h,2f,  4,3,  2, Mag, 000000000000000
Ironclad,     X7,  2,  4.,0,  6a,6d,  3h,3f,  7,0,  2, X6,  000000000000000
Destroyer,    Cmp, 2,  6.,0,  8a,8d,  3h,3f,  8,0,  2, X7,  100000001010001
Cruiser,      Cmp, 2,  5.,0, 10a,10d, 4h,3f, 10,0,  2, X7,  100000001000001
AEGIS Cruiser,nil, 2,  6.,0, 16a,16d, 4h,4f, 12,0,  2, Cmp, 110000001010001
Battleship,   nil, 2,  4.,0, 18a,18d, 5h,5f, 16,0,  2, X4,  000000001000001
Submarine,    nil, 2,  3.,0, 18a,2d,  2h,5f,  6,0,  2, X4,  100000000001001
Carrier,      nil, 2,  5.,0,  1a,12d, 4h,2f, 16,0,  2, AFl, 000000010000001
Ship of the Line,X6,  2,  3.,0,  5a,5d,  2h,3f,  6,1,  2, Mag, 000000000000000
Cruise Msl.,  nil, 1, 14.,1, 20a,0d,  1h,8f,  5,0,  0, Rob, 001000001000010
Nuclear ICBM, nil, 1, 30.,1, 99a,0d,  1h,1f, 16,0,  0, Cmp, 001000001010010
Explorers,    RR,  0,  1.,0,  0a,2d,  1h,1f,  3,0,  0, Nav, 000001000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 100000000000011
Atomic Bomb,  Cmp, 1,  1.,1, 99a,0d,  1h,1f, 16,0,  0, NF,  001000100010010
Freight,      nil, 0,  3.,0,  0a,2d,  1h,1f,  5,0,  7, Aut, 000000000000010
Jets,         nil, 1, 12.,2,  8a,6d,  2h,5f,  7,0,  3, CA,  000000001010011
Dragoons,     U3,  0,  2.,0,  6a,2d,  2h,1f,  5,0,  0, Tac, 000000000000000
Crossbowmen,  X1,  0,  1.,0,  3a,3d,  1h,1f,  3,0,  1, Chi, 000000000000000
V1 Rocket,    Cmp, 1,  6.,2, 12a,0d,  1h,8f,  4,0,  0, Roc, 001000001000010
Calivermen,   X1,  0,  1.,0,  3a,3d,  2h,1f,  3,0,  0, Met, 000000000000000
Artillery,    X6,  0,  1.,0, 10a,1d,  2h,2f,  4,0,  0, X2,  000000000000000
Tanks,        Mob, 0,  3.,0, 10a,4d,  4h,4f,  8,0,  0, Aut, 000000000000000
Armor,        nil, 0,  3.,0, 10a,4d,  5h,4f, 10,0,  0, Mob, 000000000000000
Hussars,      Tac, 0,  2.,0,  5a,2d,  2h,1f,  4,0,  0, X1,  000000000000000
Mech Infantry,nil, 0,  3.,0,  6a,6d,  3h,3f,  8,0,  1, CA,  000000000000000
Cavalry,      Csc, 0,  2.,0,  7a,3d,  2h,1f,  6,0,  0, U3,  000000000000000
Scouts,       Mob, 0,  2.,0,  8a,3d,  2h,2f,  6,0,  0, Csc, 000000000000001

;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      3,3,  1,0,0,   no,  0,15, 6,   no,  0,15,  0,  Grs,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  3,3,1,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,1,
Coal,       2,4,  0,8,2,
Gold,       3,6,  0,1,8,
Game,       1,2,  3,1,1,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,5,0,
Gems,       2,3,  1,0,6,
Fish,       1,2,  4,0,2,
Desert Oil, 1,2,  0,10,4,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,6,0,
Furs,       1,2,  2,0,4,
Glacier Oil,2,2,  0,10,4,
Swamp Oil,  2,3,  0,20,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  3,5,4,



@GOVERNMENTS
Anarchy,                     Lord,        Lady
Despotism,                   Emperor,     Empress
Monarchy,                    Tsar,        Queen
Communism,                   Premier,     Comrade
Fundamentalism,              Sultan,      Sultana
Constitutional Monarchy,     King,        Queen     
Democracy,                   President,   President
;
;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Persian
;           1 = Classical
;           2 = Stone
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS 
Montezuma,    Sacajawea,           1, 5, 2, Natives,     Natives,     0,  1,  1,     1, Chief, Chief, 2, Great Chief, Great Chief
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1, -1,     1, Kaiser,Countess,2, Kaiser,Countess, 4, Fuehrer, Fuehrer, 5, Chancellor, Chancellor, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Roosevelt,    Roosevelt,           0, 5, 2, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Emanuele,     Emanuele,            0, 5, 1, Italians,    Italian,    -1, -1, -1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Gandhi,       Gandhi,              0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Peter,        Catherine,           1, 1, 3, Russians,    Russian,     1,  0,  0,     1, Tsar,Tsarina, 2, Czar, Czarina, 4, Marshall, Marshall, 6, Premier, Premier 
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis,        Joan,                0, 4, 3, French,      French,     -1,  1,  1,     6, Premier, Premier
Montezuma,    Nazca,               0, 3, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Edward,       Victoria,            0, 7, 3, English,     English,     0,  1,  0,     5, Prime Minister, Prime Minister, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 6, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 7, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 4, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip,       Isabella,            1, 2, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Soliman,      Suleyman,            0, 6, 0, Ottomans,    Ottoman,     1, -1,  1,     1, Caliph, Caliph, 2, Sultan, Sultan,  4, Ayatollah, Ayatollah 
Atawallpa,  ...,                   0, 5, 0, Incas,       Inca,       -1,  1,  1,     1, Chief, Chief, 2, Great Chief, Great Chief
Sitting Bull, Sacajawea,           1, 1, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Xerxes,       Scheherezade,        0, 0, Persians,       Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 1, Carthaginians, Carthaginian, 0,  0, -1,


;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged














